Transistor keeps us all waiting for more!

Attending a convention or event where game time is limited thanks to lines and demos designed specifically for them, there’s always at least one game where you wish you could just continue on from the demo’s ending point right then and there. A beautiful red haired woman, a mysterious talking weapon and a world filled with hazardous digital-like enemies out to get you for wielding such a blade, Transistor had already pulled me in with only a glance.

From the talented team at Supergiant Games (who brought us one of my favorite gaming gems – Bastion), Transistor follows the story of a singer who we only know as Red, and her titular large sword and partner – the Transistor. Yes that’s right, partner: much like in their last game Bastion, the Transistor narrates the action as it happens. I loved this concept in Bastion and I love this here too, as it immerses you into the game further; the dialogue directly tailored to what you’re doing at all times.

We don’t have too much of a background on our characters as the build I played with starts with Red pulling the Transistor from a dead body, the two of them joining forces to face an incoming enemy threat from eerie looking digital-like monsters with red eyes. Once you grab the sword, you’re given two skills right away: a heavy slash attack and a piercing laser beam that’ll shoot straight through walls. The Transistor is a heavy blade, Red having to drag the weapon along the ground as she walks around the city. Thanks to that, she’s pretty slow and a great target for speedy enemies. Thankfully though, the Transistor has more than a few tricks to even her odds.

Hitting R2 while in combat stops all time and renders the world in a digital scape of sorts, where you can move at your own pace and set up the order of your attacks. You can only pull off a limited number of moves and have limited movement when you stop time, and after you line up and execute your attacks, you’re unable to stop time again for a little while – so you better make it count. The game rewards you for combo variety and smart positioning when attacking in that mode, so if you line up attacks just right you’ll earn bonus damage and even more into overkill territory.

Pushing on, you find 2 more dead bodies which grant you more skills such as a splash projectile attack and limited dash called Jaunt which lets you phase through walls. Finishing up battles gain you experience points, and once you level up you gain the ability to add augments to your current active skills. For example, I had the option of enhancing the attack power of my slash attack when ambushing an enemy from behind or using that same augment for my Jaunt, which rendered me undetectable to enemies for a short while after using it. I can foresee these really defining how you personally play and move in each battle and I can’t wait to see the rest of the Transistor’s moveset.

This strategic action RPG system combined with incredible, incredible artwork/music and fantastically voiced and paced narrative had me wishing this demo wouldn’t end and I could just continue on to discover more of Red’s story. We only got a few pieces to pick up of her backstory, such as her being a singer who had lost her voice. That of which the Transistor apologizes for. Who is the Transistor, why do the ‘souls’ of the dead speak to him, why has Red teamed up with a clearly wanted blade by creepy monsters who would wreck a city just looking for it?

These are all bits and pieces that had left me wanting to play more and dive deeper into the game and story, and thankfully it looks like I don’t have to wait too long for that to happen. The game just recently got it’s release announced for May 20th for Playstation 4 and PC so those questions won’t stay unanswered.

We have an interview with SuperGiant games, which you can check out right HERE!